1. 30 Jul, 2012 1 commit
  2. 29 Jul, 2012 1 commit
  3. 27 Jul, 2012 1 commit
  4. 26 Jul, 2012 2 commits
  5. 24 Jul, 2012 1 commit
    • Antoine's avatar
      Basis for an OpenGL GraphRenderer and View named HobGobelin. · f29bedd2
      Antoine authored
      Added the hobgobelin package.
      Added a new JoglView that allows to open a GLCanvas and provide a GL
      context.
      Added a new HobGobelinGraphRenderer that is compatible with the
      JoglView and can render using the GL context of the view.
      
      There are bases to build a camera, and various renderers for nodes,
      edges, sprites, etc.
      f29bedd2
  6. 20 Jul, 2012 1 commit
    • Antoine's avatar
      Added the HobGobeling viewer. · eb9208ba
      Antoine authored
      Added a new HobGobelin viewer that will use OpenGL to render a  graph.
      The purpose is to do the same thing as the basic renderer: circular
      nodes and straight edges, with colors and circular sprites, no more.
      Added a new JoglView that allows to render using OpenGL.
      eb9208ba
  7. 19 Jan, 2012 1 commit
    • Ant01n3's avatar
      Ok · b2c96e9a
      Ant01n3 authored
      b2c96e9a
  8. 13 Dec, 2011 1 commit
    • Ant01n3's avatar
      Ok · b967b25d
      Ant01n3 authored
      b967b25d
  9. 08 Dec, 2011 1 commit
  10. 02 Dec, 2011 1 commit
  11. 30 Nov, 2011 1 commit
  12. 15 Nov, 2011 1 commit
  13. 10 Nov, 2011 1 commit
  14. 02 Nov, 2011 1 commit
  15. 29 Oct, 2011 2 commits
  16. 28 Oct, 2011 2 commits
    • Ant01n3's avatar
      Updated the README. · 01453538
      Ant01n3 authored
      01453538
    • Ant01n3's avatar
      Lots of cleaning and a bug correction. · 26608e61
      Ant01n3 authored
      The bug concerns the image-scaled-ratio-max/min for image-mode. It was a
      beginners error : dividing two integers that should provide a number
      between 0 and 1 ...
      
      - Cleaned the unused methods in J2DGraphRenderer (since the changes in the global Camera system).
      - Renamed ElementInfo, NodeInfo and EdgeInfo, into Skeleton, AreaSkeleton and ConnectorSkeleton.
      - Ensured the most parts of the rendering pipeline are swing-free. Only
        the shape system uses Swing. This will prepare things for distinct
        back-ends, one using Swing/Java2D the other using OpenGL.
      26608e61
  17. 26 Oct, 2011 3 commits
  18. 04 Oct, 2011 1 commit
  19. 22 Jul, 2011 2 commits
  20. 19 Jul, 2011 2 commits
  21. 07 Jul, 2011 1 commit
  22. 04 Jul, 2011 1 commit
  23. 02 Jul, 2011 1 commit
  24. 01 Jul, 2011 1 commit
  25. 29 Jun, 2011 1 commit
  26. 15 Jun, 2011 1 commit
  27. 06 Jun, 2011 1 commit
  28. 20 May, 2011 1 commit
    • Ant01n3's avatar
      Corrected a bug in text rendering. · 2eddcacf
      Ant01n3 authored
      The text bounds computation is cached in order to avoid recomputing
      it at each new redraw, using the TextLayout interface of Java. However
      this text layout uses a FontRenderContext dependant on the current
      affine transform of the Graphics2D. This one was not the good one
      (we use an identity transform to render text).
      2eddcacf
  29. 15 May, 2011 1 commit
  30. 13 May, 2011 2 commits
  31. 12 May, 2011 2 commits